![]() ![]() In these moments you realize how interesting the tactical aspect of this game is, which should not be confused with an action title: every movement, every shot must be carefully evaluated. The enemy is often far away, hidden, and we find ourselves stuck in the same position for several minutes, waiting for the enemy to withdraw or die. We don't fight face to face with the enemy, as in the usual first person shooters. This is a nice reversal of perspective, which enables us to try some of the most enjoyable weapons in the game: tanks.Īs mentioned, however, the war is not easy. Then, there's a Russian campaign, that puts us in the shoes of an army that is winning a war. You may die with a single shot, your ammunitions are low, guns have recoil, it's not easy to identify the enemy and it is even harder to hit them. This is what we might call a tactical FPS, but with a strong simulative component. I must say I was incredibly surprised by this game. Suddenly, I realize that I'm not one of the bad guys: I'm just a soldier. Iron Front - Liberation 1944 puts me in the guise of a German soldier during World War II, reversing the usual perspective. And, if we're talking about soldiers, there aren't good and bad guys but only winners and losers. One thing that you can't see, though, is war conducted by real people. But, still, it's always a fight between good and evil. ![]() Sometimes he accomplishes his duties with compromises, doing reprehensible things. ![]() Army, where the player plays "the good guys" and kills "the bad guys". In most cases, the war in video games is nothing but a big advertisement for the U.S. To be honest, I don't think there are any. ![]()
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